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  • Posted: Apr 28, 2022
    Deadline: Not specified
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    Established in 2010, Betting Entertainment Technologies set its objective to provide quality products through excellence operations while maintaining a strong level of customer intimacy. Focusing on service delivery and meeting the needs of the dynamic gaming industry, Our Software engineers work as a team to develop dependable software systems with a high d...
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    UI/UX Designer

    The UI/UX Designer is responsible for the design and implementation of all the experiences a user has when interacting with a digital tool. The UI/UX Designer works closely with our business representatives, product owners, project managers, developers, and marketing Team to ensure seamless web/mobile design and the successful implementation of UI/UX best practices and principles across all our digital platforms.

    Minimum requirements:

    • At least 3-5 years’ experience in Front-End development.
    • BSC Degree in Computer Science / Web Design Certificate.
    • Completed SASS Course on Udemy (https://www.udemy.com/course/sasscourse/)
    • Proficient in HTML, CSS, and SCSS.
    • Proficient in cross-browser development.
    • Proficient in Bootstrap 3& 4 and JavaScript.
    • Knowledge in Photoshop.

    Responsibilities:

    Research

    • Identify the potential users of the system in terms of geographic location, financial standing, culture, language, and other factors.
    • Analyse what users are saying to reveal their user goals.
    • Analyse qualitative data and provide recommendations.
    • Present the data in ways that can be used to drive design: a) personas, b) user stories, c) user journey maps
    • Critically evaluate any previous user research and start your own research where appropriate.
    • Perform Synthesis and Ideation.
    • Identify the correct objectives and criteria for decision-making.
    • Identify and ask the correct questions and leverage those people who ask the correct questions.
    • Hold focused idea generation sessions, with appropriate time limits.
    • Set expectations and direct/focus the discussion.
    • Be open to ideas that challenge existing views/opinions.
    • Avoid group thinking and other biases.

    Information Architecture/Design

    • Define metadata that may assist the organisation with better design decisions.
    • Establish the flow between a user and the solution to ensure the shortest route to completion (user tasks).
    • Uncover and describe users’ patterns of usage/behaviour.
    • Organise, structure, and label content, functions, and features for the product in a logical and meaningful manner.
    • Make recommendations between different design patterns for organising content (such as faceted navigation, tagging, hub and spoke, etc).
    • Develop a controlled vocabulary for both developers and users.
    • Analyse data for outliers and take appropriate action.
    • Run online and offline ticket/card sorting sessions, so development can prioritise improvements beyond merely technical and business requirements.
    • Understanding of user socio-cultural - time - historic - geographical - physical - markets - use – task.
    • Ensure the design is useful and accomplishes user goals, including non-practical benefits.
    • Use fundamental principles of visual design (like contrast, alignment, repetition, and proximity) to de-clutter user interfaces.
    • Ensure the user can effectively and efficiently achieve their end objective with the shortest possible route
    • Ensure the user can easily find and complete their task/objective in an increasingly complex and varied product offering.
    • Ensure the user experience is credible with feedback, confirmations, and appropriate messaging
    • Ensure the brand, image, identity, aesthetics and emotional design of the solution is desirable: appropriate typography – grids – page layouts – colour palettes – icons – organisational branding.
    • Ensure the design is accessible to users who may not have a full range of abilities, this includes impaired vision, hearing loss, motion impairment or learning impairment.
    • Plan and schedule user experience development in consultation with developers and project managers/scrum masters.
    • Constructively critique the work of team members, taking into consideration longer-term relationships.
    • Explain and evangelise the cost-benefit of user experience activities with development and management
    • Lead the multidisciplinary team in terms of user experience and design by making appropriate and well-thought-out decisions.
    • Ensure the team remains engaged and involved with providing the optimum user experience.
    • Promote the ongoing professional development of the team in UI/UX.
    • Complete Prototyping.
    • Translate ideas into interactions by developing prototypes and simulations.
    • Choose the appropriate fidelity of the prototype for the phase of design.
    • Use fast iteration models to generate rapid turnarounds.
    • Create paper prototypes where needed.
    • Properly explore the design space before deciding on a solution.
    • Create interactive electronic prototypes where possible.
    • Perform Usability Evaluation.
    • Choose the most appropriate evaluation method: formative v summative test - moderated v unmoderated test - lab v remote test - usability testing v expert review - usability testing v A/B test - usability testing v survey.
    • Interpret usability principles and guidelines and use them to identify likely problems in user interfaces.
    • Understand how to design an experiment and how to control and measure variables.
    • Plan and administer different types of usability evaluation.
    • Log the data from usability evaluations.
    • Analyse the data from usability evaluations.
    • Measure usability and prioritise usability challenges.

    Perform Technical Writing

    • Always keep the user of the documentation in mind, so that ease of comprehension remains the top priority.
    • Plan the purpose and scope of your writing before beginning.
    • Set goals and timelines and communicate them.
    • Ensure follow established templates, styles, formats, and expectations.
    • Draft a high-level outline covering all topics, then fill in specific content and supporting graphics.
    • Review your drafts to ensure you have achieved accuracy, conciseness, and the required levels of comprehension.
    • Publish and deliver the documents on time.
    • Define UI/UX requirements into tasks/tickets for the development team in a manner the development team understands.
    • Test the target audience’s understanding and refactor as appropriate.
    • Choose the right kind of document for the situation.
    • Write content in the tone of voice that matches the organisation's identity or brand.

    Review and Refine the UI/UX Experience

    • Liaise with stakeholders and manage expectations.
    • Ensure organisational product/solution is competitive and relevant.
    • Where possible ensure the organisation leads the market in terms of UI/UX.
    • Measure and monitor the effect of UX on product/organisational success.
    • Refactor designs and plans as required.

    Perform Testing

    • Test internally for inconsistencies between what was expected and what was delivered
    • Provide development appropriate feedback
    • Ensure changes are implemented before “go-live”

    Skills and competencies:

    • Excellent communication skills (verbal and written)
    • Strong attention to detail.
    • Must be able to adapt to work in a fast-paced, dynamic environment.
    • Resilience and capability to be forward-thinking and learning.
    • Excellent time management and planning skills.
    • Strong creative and innovative capabilities.

    Method of Application

    Interested and qualified? Go to BET Software on www.linkedin.com to apply

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